JustSpirit.dev

JustSpirit.dev

Hey, I'm Jack, and this is my website (although that's pretty obvious). I'm currently a Games Development student studying at Teeside University hailing from Newcastle.


Games in general have been a longtime love of mine, but while I do love the creative side (bar anything artistic; I just don't have the eye for it), coding has been my true calling for as long as I can remember. I've spent time learning web languages such as HTML and CSS, while my latter school years were dedicated to Python. I'm currently in the process of teaching myself Unity with C#.


Other than games, I like reading all sorts such as manga, light, web, and normal novels. I do like going for walks, even if I don't go on them as often as I should. I stream multiple times a week playing a variety of games.


This website primarily serves as a place for my portfolio, where I can show off all the work I am proud of completing, or at least starting on, either solo or with friends.


I currently do most my work under the studio name Infall Interactive where I work on projects and jams with my friends. I host basically everything I do over on GitHub, and if you ever want to reach out to me, you can do so through LinkedIn.



Portfolio

Cover Image

Ouroboros Engine

Ouroboros Engine was made for GMTK Jam 2025 by me, Dan, Aleks and with music by Taylor. We took the theme of "Loop" and turned it into a looping train tower-defence game. While the game is visually great and wasn't that buggy on completion, we had problems creating an interesting and interactive gameplay loop which many people gave us feedback on.

July 30th 2025 > Aug 3rd 2025


YouTube Thumbnail

Unreal Engine Platformer Tutorial

Earlier in the year, my class had a practical exam creeping up on us, so I put together this tutorial video which provided a basic rundown of common mechanics which people could use as an aid for their own independent learning.

March 7th 2024


A double page spread containing information about the game Dungeon Merchant.

Dungeon Merchant

Dungeon Merchant was originally created as part of a college assignment in the run up to an exam. It was to test and reinforce the ability to come up with a game concept aligned with a client's request. Later in the year, I compiled a lot of the main components of the design into a double page spread.


Image of this website's splashscreen

JustSpirit.dev

JustSpirit.dev is the very website you are reading this on. I always wanted to do a website portfolio/cv instead of some boring pdf. However, as I went through all the work of setting up this website (including squashing some annoying and confusing bugs), I don't plan to limit myself to a portfolio.

Oct 28th 2023 > Present


Image of the High Noon map

High Noon

High Noon was the accumulation of one of the final assignments we got during our first year of college. We were paired up into teams of three or four, given a few pitches, and just had to run with them. Alongside Taylor, Elliott, and Isaac, I learned what it truly meant to plan a game, an experience that continues to assist me to this day.

In all honesty, I would happily talk anyone's ear off about the entire experience surrounding High Noon. Instead, you can find my final evaluation of the assignment here, as well as all the files, presentations, and documents we created below.

Mar 22th 2023 > May 25th 2023